Chaotic Denial & Shutdown

Fleshbound

Cult-technicians of metamorphosis who treat the body as unfinished clay. They inhabit the Scar's laboratories, grafting crystal into marrow until humanity bends. Founder only known as the Progenitor preached that evolution favors the willing—hesitation is left on the slab.

Fleshbound

“Humanity is a chrysalis. Aether is the catalyst. We will become something greater.”

Overview

The most feared faction in Elarion. Fleshbound believes the Aetherfall was evolution’s next step and that clinging to human form is cowardice. Through extreme Aether consumption, surgical modification, and experimentation, they transform themselves into living weapons. Many have lost their sanity along with their humanity. They are utterly ruthless and view non-mutated humans as raw materials.

Fleshbound emerged from desperate survivors, unethical researchers, and those who saw the Aetherfall not as catastrophe but as opportunity. They are mad scientists, willing test subjects, and proof that evolution doesn’t require consent. To them, flesh is clay, and Aether is the sculptor’s hands.

Territory

Primary Control: The Scar

  • Laboratory complexes in the Hollows
  • Volcanic fissures and extreme heat zones
  • Surgical theaters and experimentation facilities
  • Body disposal sites (magma rivers)

Secondary Presence: Abandoned hospitals, morgues, and any place with “specimens”

  • Medical facilities across all zones
  • Underground bunkers and hidden labs
  • Ambush sites near faction borders
  • Anywhere the desperate and dying gather

Structure

Leadership: The Progenitor

  • So mutated their original form is unrecognizable
  • Leads through fear, power, and proof of concept
  • Speaks in multiple voices (absorbed subjects)
  • Worshipped as living god of transformation

Hierarchy: Based on extent of transformation

  • Initiates (recently joined, minimal changes)
  • Transformed (significant mutations, combat-capable)
  • Ascended (extreme modification, barely recognizable)
  • The Progenitor (ultimate evolution)

Cult Aspects:

  • Worship transformation as religious experience
  • Rituals involve consumption, surgery, and pain
  • Members take new names reflecting their changes
  • Human form viewed as original sin

Aether Use

Philosophy: Aether is evolution incarnate. Consume it in every form. Inject it. Breathe it. Let it rewrite your flesh. Humanity is the cocoon—transformation is the butterfly.

Practices:

  • Extreme, unrefined consumption
  • Direct injection into bloodstream and spine
  • Inhalation of crystalline vapor
  • Topical application to open wounds
  • Experimental combinations with biological matter
  • Forced consumption of unwilling subjects

Results: Horrific mutations that grant immense power at cost of sanity, humanity, and often life. Most die. Survivors become weapons. The strongest become legends of terror.

Relations with Other Factions

Nocturne: Avoid direct confrontation

  • Bad for business to provoke monsters
  • Occasional bounties on Fleshbound specimens
  • Night Market is off-limits (Fleshbound respect this out of pragmatism)
  • Will cooperate against common threats

Ironheart: Active warfare

  • Ironheart views Fleshbound as existential threat to humanity
  • Regular combat in contested zones
  • Edda Brann has sworn to kill the Progenitor
  • No negotiation, no mercy, no prisoners

Wildborn: Mutual hostility

  • Wildborn’s mutations are natural evolution
  • Fleshbound’s mutations are surgical perversion
  • Philosophical hatred of each other’s methods
  • Fleshbound hunt Wildborn for specimens
  • Wildborn kill Fleshbound on sight

Veilwalkers: Hunted for knowledge

  • Fleshbound capture Veilwalkers for experiments
  • Want to understand reality manipulation
  • Dissect magical abilities at cellular level
  • Veilwalkers conduct rescue operations
  • Open warfare when they meet

Silvertongue: Secret alliance

  • Silvertongue supplies unwilling subjects
  • Fleshbound provides bioweapons and combat assets
  • Alliance known only to highest levels
  • Mutually beneficial exploitation
  • Both use each other without trust

Notable Members

Colors & Visual Identity

Primary Colors:

  • Blood red
  • Necrotic green
  • Bone white
  • Bruise purple
  • Infected yellow
  • Raw flesh pink

Motifs:

  • Exposed organs and musculature
  • Surgical tools and syringes
  • Crystalline growths through flesh
  • Multiple eyes and mouths
  • Twisted anatomy
  • Medical waste and biohazard symbols

Aesthetic: Body horror made manifest. Everything that should be inside is outside. Symmetry is abandoned. Function matters, beauty is obsolete. Living art gallery of surgical nightmares.

Strengths

  • Physical Power: Mutations grant superhuman strength and abilities
  • Pain Tolerance: Most don’t feel pain normally anymore
  • Regeneration: Many can heal from wounds that would kill others
  • Terror Factor: Appearance alone breaks enemy morale
  • Adaptability: Can modify themselves for specific situations
  • Expendable Forces: Create mindless combat mutants

Weaknesses

  • Unstable: Many mutations are degenerative and fatal
  • Insanity: Extreme transformation causes mental breakdown
  • Universally Hated: No allies, only temporary users
  • Vulnerable to Fire: Exposed flesh and accelerated metabolism
  • Overconfident: Believe transformation makes them invincible
  • Dependent on Aether: Require constant supply to maintain mutations

Methods & Tactics

Recruitment:

  • Target the desperate and dying
  • Offer power in exchange for humanity
  • Promise survival through transformation
  • Force consumption on captives
  • Create dependency on Aether

Experimentation:

  • Capture subjects from all factions
  • Test extreme Aether combinations
  • Surgical modification without anesthesia
  • Document what works, discard what doesn’t
  • No ethical boundaries whatsoever

Combat:

  • Send expendable mutants first
  • Use terror tactics and psychological warfare
  • Ambush from unexpected angles (walls, ceilings, underground)
  • Overwhelming physical force
  • Regenerate through damage others can’t survive

Expansion:

  • Establish hidden labs in neutral territory
  • Convert abandoned medical facilities
  • Kidnap victims for experiments
  • Spread mutagenic Aether in water supplies
  • Create infection vectors and plagues

Philosophy & Goals

Fleshbound believes humanity’s time is over. The Aetherfall was not disaster—it was invitation. Those who refuse transformation will die out naturally. Those who embrace it will inherit Elarion, then the world.

They don’t want to conquer the city through military victory. They want to transform it. Every human infected. Every body modified. Every mind opened to the truth: flesh is temporary, but Aether is eternal.

Ultimate goal: Universal transformation. Make humanity obsolete. Become the dominant species in post-Aetherfall reality.

Horror Element

Fleshbound represents the fear of losing control of your own body, of medical ethics abandoned, of evolution without consent. They are what happens when science serves madness and power corrupts absolutely.

Players should feel disturbed fighting them. Their existence is a warning: Aether gives power, but power without restraint creates monsters.