Arcane Sustain & Recovery

Veilwalkers

Occult archivists who read the city's Aether like a ledger. They splice probability, fold streets, and borrow tomorrows. Founder Archivist Pallin proved that chance has a spine you can index; the Veil is not a barrier to them—it is a catalog.

Veilwalkers

“The Veil has thinned. We walk between what is and what could be.”

Overview

Scholars, mystics, and those who exhibit natural Aether sensitivity. Veilwalkers study the metaphysical properties of Aether, learning to channel it without consumption. They can manipulate reality in small ways—what others call magic. Most seek understanding rather than power, but their knowledge makes them dangerous regardless.

The Veilwalkers emerged from universities, libraries, and esoteric societies that survived the Aetherfall. Where others consumed Aether, they studied it. Where others fought for territory, they sought knowledge. They are Elarion’s memory keepers, reality hackers, and those who dare ask: what lies beyond the Veil?

Territory

Primary Control: The Veil Sanctum

  • Hidden enclave where reality thins
  • Location varies (possibly moves, possibly exists in multiple places)
  • Only initiates know how to find it
  • Aether flows freely, making channeling easier

Secondary Presence: Libraries, universities, and sites of Aether concentration

  • Maintain research outposts across the city
  • Protect pre-Aetherfall knowledge
  • Study sites of reality distortion
  • Offer sanctuary to scholars regardless of faction

Structure

Leadership: Loose fellowship of individuals

  • No formal hierarchy or command structure
  • Void Prophet and Eidolon deeply respected as elders
  • Decisions made through consensus and debate
  • Knowledge is freely shared among initiates

Membership:

  • Natural Aether sensitivity (can be trained, rarely awakened)
  • Commitment to understanding over exploitation
  • Willingness to question reality itself
  • Pass trials that test mental stability and ethical boundaries

Principles:

  • Knowledge should be preserved and shared
  • Power should be understood, not merely used
  • Reality is fluid, but consequences are permanent
  • The Veil must be studied, never torn

Aether Use

Philosophy: Aether is not meant to be consumed—it’s meant to be channeled. Understanding its nature grants power far beyond simple enhancement.

Practices:

  • Rare direct consumption (considered crude)
  • Channel raw Aether through force of will
  • Manipulate reality through focused intent
  • Study the Veil and the Aetherfall’s true nature

Abilities: Veilwalkers can:

  • Manipulate probability and causality
  • Channel Aether without consumption
  • Walk between spaces
  • Edit small aspects of reality
  • Communicate with Aether echoes
  • Sense magical effects and disruptions
  • Manipulate time in localized areas

Each Veilwalker develops unique abilities based on their understanding and natural aptitude.

Relations with Other Factions

Nocturne: Mutually beneficial

  • Trade Aether knowledge for security
  • Information exchange arrangements
  • Nocturne respects neutral ground
  • Veilwalkers provide intelligence on supernatural threats

Ironheart: Mistrusted

  • Too much power without accountability
  • Ironheart fears what they don’t understand
  • Occasional cooperation on research projects
  • Tension over ethics of reality manipulation

Wildborn: Kindred spirits

  • Both transformed by Aether in fundamental ways
  • Share knowledge freely
  • Veilwalkers study Wildborn mutations
  • Mutual respect for embracing change

Silvertongue: Careful diplomacy

  • Knowledge vs information—different currencies
  • Silvertongue attempts recruitment and theft
  • Veilwalkers protective of dangerous discoveries
  • Wary alliance when interests align

Fleshbound: Philosophical enemies

  • View Fleshbound as perversion of Aether’s potential
  • Fleshbound capture Veilwalkers for experiments
  • Active rescue operations when members are taken
  • Fundamental disagreement about transformation’s purpose

Notable Members

Colors & Visual Identity

Primary Colors:

  • Mystic purple (Aether resonance)
  • Void black
  • Silver and quicksilver
  • Reality-distortion prismatic effects
  • Ethereal blues and whites

Motifs:

  • Eyes (seeing beyond the Veil)
  • Spirals and fractals (reality’s patterns)
  • Ancient symbols and texts
  • Flowing, impossibly-shaped geometry
  • Stars and constellations

Aesthetic: Mysterious, otherworldly, scholarly. Robes marked with symbols of power and understanding. Everything has layers of meaning. Appearance shifts slightly based on observer.

Strengths

  • Reality Manipulation: Abilities that can’t be countered conventionally
  • Knowledge: Understanding of Aether exceeds all factions
  • Unpredictability: Each member has unique powers
  • Intelligence Network: See and know things others can’t
  • Adaptability: Understanding grants flexibility in crisis

Weaknesses

  • Fragile: Most lack physical combat training
  • Disorganized: No command structure makes coordination difficult
  • Dangerous Research: Experiments can go catastrophically wrong
  • Targeted: All factions want to capture or recruit them
  • Ethical Limits: Refuse to use certain powers, even in crisis

Philosophy & Goals

Veilwalkers believe the Aetherfall was a breach between dimensions. They seek to understand:

  • What lies beyond the Veil?
  • Where does Aether truly originate?
  • Can the breach be closed, expanded, or controlled?
  • What intelligence (if any) exists on the other side?

Some want to reverse the Aetherfall. Others want to expand it. Most simply want to understand. All agree that ignorance is more dangerous than knowledge.