Ruin
Fleshbound

Ruin

A battering ram of bone and rage; walls and squads collapse under his charge.

6 Power
3 Damage
3 Rank Cost
Your Damage is increased by 1. Ability

Ruin

Faction: Fleshbound
Age: 40
Origin: Elarion native
Role: Frontline assault and living battering ram


Overview

Ruin is destruction incarnate. He’s transformed into a battering ram of bone, muscle, and rage. His mutations serve one purpose: overwhelming violence. Bone armor, crushing strength, regeneration that keeps him fighting through injuries that should be fatal. He was a soldier before the Aetherfall, then a mercenary, then Fleshbound. Each transformation gave him more power. He’s losing his mind but doesn’t care—violence is clarity.

He barely remembers his birth name now. He survived the Aetherfall as veteran soldier, trained in violence and discipline. In the chaotic years following the storm, he worked as mercenary, selling combat skills to whoever paid. His transformations began pragmatically—consuming Aether to enhance strength for combat contracts. Each enhancement worked, making him more effective, more valuable, more dangerous. He escalated incrementally: first enhanced muscles, then bone armor, then regeneration.

Over fifteen years of transformation, he became something beyond soldier. He’s walking weapon, living siege engine, embodiment of destructive force. His body is designed for one purpose: breaking things that resist breaking. Fleshbound recruited him ten years ago, recognizing his potential as frontline assault specialist. They point him at hardened targets—fortifications, constructs, defenders—and he destroys them through sheer overwhelming violence.

He consumes raw, unrefined Aether constantly. His body processes it into pure destructive potential—harder bone armor, stronger muscles, faster regeneration. The transformation is burning away his mind, but he considers that acceptable trade for power. He’s developing concerning inability to distinguish between combat and daily life. Violence is becoming his default response to all situations. He’s losing himself to the weapon he’s become.


Personality

  • Direct: Views problems through lens of what can be broken—complex situations reduce to “break this thing” in his mind
  • Violence-Focused: Finds clarity in combat—identify target, destroy it, everything else is confusion
  • Disciplined: Despite brutality, maintains soldier’s discipline and professional respect for worthy opponents
  • Self-Aware: Knows he’s losing his mind but doesn’t fear it—becoming pure weapon at least means purpose without confusion
  • Destructive: Developing concerning enjoyment of destruction itself—the act brings satisfaction beyond strategic accomplishment

As his mind deteriorates, he clings to the simplicity violence offers. He respects strength and skill, particularly in those who’ve matched him in combat, even as he loses the capacity for more complex relationships.

Abilities & Aether Use

Ruin consumes raw, unrefined Aether constantly. His body processes it into pure destructive potential—harder bone armor, stronger muscles, faster regeneration. This continuous consumption accelerates his transformation but also burns away his mind. He considers it acceptable trade for power.

Enhanced Strength:

  • Enormous physical power from decades of transformation
  • Destroys fortifications, fights constructs, engages multiple opponents simultaneously
  • Strength continues increasing through constant Aether consumption

Bone Armor:

  • Thick bone plates covering vital areas provide natural armor
  • Resists most weapons and regenerates after damage
  • Growing constantly—becoming more protective but also heavier

Regeneration:

  • Heals from injuries that should be fatal
  • Continues fighting through wounds that would incapacitate others
  • Makes him nearly impossible to stop through damage alone

Berserker Rage:

  • In extended combat, enters state where pain doesn’t register
  • Tactical thinking disappears, leaving only violence
  • Devastating but unpredictable—ally coordination becomes impossible

Limitations:

  • Intelligence is deteriorating—complex tactics are beyond him now
  • Certain opponents counter him through skill rather than strength (like Lithek)
  • The Void Prophet’s abilities shut down his transformations painfully
  • Gideon Pike has defeated him through engineering rather than force
  • Vulnerable to opponents who can outlast his rage or trap him structurally

Relationships

Anvil Guard (Ironheart)

Ruin fought the Anvil Guard automaton to a standstill—neither could definitively defeat the other. The battle lasted hours, destroying significant portions of their respective territories. He respects the construct’s refusal to yield and its engineered discipline, seeing in it something similar to what he’s becoming: pure purpose without confusion. The standstill remains one of his favorite memories, clear and simple.

Gideon Pike (Ironheart)

Grudging respect defines this relationship. Pike defeated Ruin not through strength but by dropping a building on him—engineering triumph over brute force. Ruin survived through regeneration but acknowledges the pragmatic brilliance. He actually respects Pike’s approach: identify problem, apply overwhelming solution. It’s violence of a different kind. He’d like to fight Pike directly sometime, just to see.

Edda Brann (Ironheart)

Edda shot Ruin in the face during a major assault—point-blank, no hesitation. He healed, but he remembers the encounter clearly. Most opponents hesitate facing him directly; she didn’t. He views her as strong opponent worth fighting again, someone whose resolve matches her firepower. The scar from her shot healed wrong, and he considers it badge of honor.

Lithek (Wildborn)

Ruin fought Lithek and lost—a rare experience that stays with him through the fog of his deteriorating mind. Lithek’s martial arts defeated raw strength through precision and technique. Ruin considers it honorable defeat, the kind soldiers respect. He wants a rematch desperately, believes he can win if he just hits harder. Lithek represents the puzzle his simple mind still tries to solve.

Void Prophet (Veilwalkers)

The Prophet’s null field disrupts Ruin’s transformations, making him weaker and causing physical pain. His Aether-enhanced systems rebel against the void, bones grinding, muscles cramping. He instinctively avoids the Prophet even when ordered to engage, one of the few opponents that triggers what remains of his survival instincts. The Prophet represents something he can’t simply break.

The Progenitor (Fleshbound)

The Progenitor deploys Ruin as living siege weapon, pointing him at the hardest targets and letting him solve problems through destruction. They understand him perfectly—give him direction, remove obstacles, let the weapon work. He respects their clear communication and simple expectations. In his deteriorating mind, the Progenitor is one of the few clear figures: the one who tells him what to break.