The beating heart of Elarion's underground economy. A sprawling bazaar housed in a repurposed mega-mall, the Night Market is the only true neutral ground in the city. Every faction does business here under an enforced truce. You can buy anything from scavenged tech to Aether crystals to forbidden knowledge — if you know who to ask.
- Neutral ground enforced by Nocturne
- Open 24/7, lit by Aether-powered neon
- Houses the Whisper Exchange, Elarion's premier info-trading hub
Ironheart's main industrial complex — a massive foundry built inside a frozen convention center. The contrast of extreme external cold and internal forge-heat creates a perpetual steam cloud around the building. Here, Ironheart crafts their signature mechanical augmentations and weapons.
- Largest forge in post-Aetherfall Elarion
- Production center for Ironheart augmentations
- Heavily defended — considered impregnable
A network of platforms and walkways built in the upper reaches of the mutated mega-trees that dominate the Verdant Sprawl. The Canopy serves as Wildborn's capital — a city in the trees, invisible from ground level and nearly impossible to attack.
- Built 200+ feet above ground level
- Connected by vine-bridges and zip-lines
- Houses the Grove of Communion, where Wildborn speak to the forest
A partially submerged warehouse district that Silvertongue has converted into their primary base of operations. Using salvaged boats and improvised docks, they've created a floating city within the flooded streets. The Undertow is also Elarion's only functioning port.
- Only functional port in Elarion
- Controls all external trade routes
- Houses the Casino Royale, a floating gambling den
Officially, it doesn't exist. Unofficially, the Veil Academy is where new Veilwalkers learn to channel raw Aether. Located in a pocket dimension accessible only through specific ritual gates, the Academy exists between climate zones — in the spaces between reality.
- Exists in a pocket dimension
- Only accessible through ritual gates
- Training ground for all Veilwalkers
Deep within the volcanic fissures of the Scar, the Flesh Pit serves as the Fleshbound's primary laboratory and mutation chamber. The extreme heat and proximity to raw Aether veins make it ideal for their terrible experiments. Few who enter uninvited ever leave.
- Primary mutation laboratory
- Built around a raw Aether vein
- Temperature exceeds 55°C in lower levels