Timeline of Elarion
From a golden metropolis to a fractured wasteland — trace the collapse, survival, and rebirth of Elarion through its defining moments.
Before the Fall
Pre-AetherfallAether Nexus Formed
The natural convergence of ley lines beneath what would become Elarion creates an Aether nexus — an invisible wellspring of magical energy.
City of Elarion Founded
Elarion grows into one of the world's great metropolises, unknowingly built atop the largest Aether nexus on the planet.
Golden Age of Elarion
At its peak, Elarion is a city of twelve million — a beacon of culture, technology, and commerce. No one suspects what lies beneath.
The Aetherfall
Day ZeroThe Fracturing
The Aether nexus beneath Elarion violently erupts. A pillar of raw magical energy splits the sky. The city's infrastructure collapses in minutes. Climate zones shatter. Reality warps.
The Great Death
Millions perish in the initial cataclysm. Those who survive are changed — some mutated, some empowered, all traumatized.
The Isolation
The Aetherfall creates an anomalous barrier around the city. Elarion is cut off from the outside world. No signals get in or out.
The Dark Months
Months 1–6Collapse of Order
Government, military, and emergency services completely dissolve. Lawlessness reigns. Survival becomes the only law.
First Mutations Appear
Survivors exposed to high Aether concentrations begin to change. Some gain abilities. Others lose their humanity. Fear of the "touched" grows.
Climate Zones Stabilize
The chaotic weather patterns settle into the distinct climate zones: Frost Quarter, The Scar, Verdant Sprawl, Drowned Coast, and the Median.
Resource Wars Begin
Organized groups begin fighting over food, water, shelter, and Aether deposits. The strongest begin to dominate.
Rise of the Factions
Months 6–18Nocturne Emerges
From the criminal underworld of the Median, Nocturne organizes the Night Market — establishing the first stable economy and neutral ground in post-Fall Elarion.
Ironheart Consolidates
Engineers and military survivors in the Frost Quarter unite under the Ironheart banner, building forge-workshops and developing mechanical augmentations to survive the cold.
Wildborn Commune Forms
Those who embraced their Aether mutations retreat to the Verdant Sprawl, forming a commune that reveres the natural changes wrought by the Fall.
Veilwalkers Revealed
Individuals who can directly channel raw Aether emerge from hiding. They form the Veilwalkers — part religious order, part research institute — seeking to understand the Aetherfall.
Silvertongue Takes the Port
A coalition of merchants, smugglers, and diplomats seizes control of the Drowned Coast's port — Elarion's only link to the outside world. They call themselves Silvertongue.
Fleshbound Breakaway
Radical scientists and desperate survivors begin experimenting with forced Aether mutation. Their gruesome methods horrify even the other factions. They retreat to the Scar.
The Faction Wars
Year 2+The Battle of Old Parliament
All six factions clash over the symbolic seat of power. No one wins. The ruins become contested ground — a permanent reminder that no single faction can dominate.
The Night Market Accords
After the Battle of Old Parliament, faction leaders meet at the Night Market. They agree to basic rules of engagement — no attacks on civilians, no destruction of the port, and the Night Market remains neutral.
The Aether Well Discovery
Scouts discover a massive natural Aether deposit in neutral territory. Tensions escalate as every faction moves to claim it. A new cold war begins.
The Current Conflict
The six factions exist in a state of armed tension. Alliances shift. Betrayals are common. The Aether Well remains contested. And the barrier around Elarion shows signs of weakening...
The Story Continues
New chapters unfold every season. Follow the evolving narrative through story events and seasonal content.