Rage Beast
Wildborn

Rage Beast

A snarl wrapped in muscle and rumor; chains remember him, handlers do not.

3 Power
5 Damage
4 Rank Cost
Your Power is increased by 2. Ability

Rage Beast

Faction: Wildborn Age: Unknown Origin: Unknown Role: Living weapon and cautionary tale


Overview

Pure fury given form. The Rage Beast might have been human, might have been an animal, might have been something else entirely. Now it’s a mass of muscle, fangs, and Aether-fueled aggression that breaks free of restraints and slaughters anything in reach. Kor Emmer found the Beast half-dead and nursed it back to health. It’s calmer around him, almost docile. Around others, it’s barely controlled violence.

The Rage Beast represents what Wildborn fear they could become if they lose themselves entirely to mutation and Aether. Its massive form-easily 10+ feet when fully extended-is covered in muscle and scar tissue, with multiple mouths and eyes erupting from mutation gone wild. Claws, fangs, and spikes grow from its body while Aether glows from within. Mentally, no recognizable personality remains-only pure aggression and hunting instinct. It calms only around Kor Emmer, and it doesn’t hunt for food. It hunts because that’s what it is.

Origin theories vary wildly. Some believe it was human, someone who consumed too much raw Aether. Others think it’s an animal, a mutated creature from a pre-Aetherfall preserve. The Fleshbound whisper it might be one of their experiments that escaped. A few Wildborn elders suspect something stranger-that the Beast is a spontaneous Aether manifestation of fury itself.


Personality

  • Primal Aggression: The Beast operates on pure hunting instinct, attacking anything that moves with relentless ferocity and no regard for its own safety.
  • Barely Controlled: Even in moments of calm, violence simmers just beneath the surface, ready to erupt at the slightest provocation or unfamiliar presence.
  • Instinctive Recognition: Despite lacking recognizable intelligence, the Beast differentiates between those who saved it and those who threaten it, responding accordingly.
  • Territorial Fury: The Beast claims areas as hunting grounds and defends them with overwhelming force, treating any intrusion as mortal threat.
  • Unpredictable Calm: Around Kor Emmer alone, the Beast displays moments of docility that seem impossible given its nature, hinting at buried depths no one understands.

Abilities & Aether Use

The Rage Beast embodies Wildborn philosophy taken to catastrophic extremes-complete surrender to Aether-driven mutation with no attempt at control or balance. Where most Wildborn work with Aether to guide their changes, the Beast IS Aether-fueled transformation without limit or direction. Its power demonstrates both the incredible potential of unrestricted mutation and the terrible cost of losing oneself entirely to the change.

Physical Mutations:

  • Massive musculature beyond human possibility, easily overpowering multiple opponents simultaneously
  • Multiple mouths and eyes that emerge from mutation gone wild, providing omnidirectional awareness
  • Claws, fangs, and spikes growing continuously from its body as natural weapons
  • Armored hide that shrugs off conventional weapons and heals rapidly

Combat Capabilities:

  • Tireless aggression that allows it to fight for hours without fatigue
  • Fear immunity making it impossible to intimidate or break its morale
  • Overwhelming physical force capable of matching Steel Sentinels in direct combat
  • Regeneration fueled by internal Aether glow that repairs wounds during battle

Deployment Protocol:

  • Kor releases it toward enemy forces and Wildborn evacuate the area immediately
  • The Beast tears through anything in its path until exhausted or recalled
  • Kor reclaims it after battle when possible, though sometimes rampages last hours or days

Limitations: The Beast cannot be controlled, only pointed in a direction. It has no strategy, no restraint, and no ability to distinguish between threats once rampage begins. If Wildborn cannot evacuate in time, they become targets. The Beast represents what happens when mutation exceeds the mind’s ability to direct it-ultimate power at the cost of everything else.


Relationships

Kor Emmer (Wildborn)

Kor found the Beast half-dead, caught in a territory dispute between factions. Instead of ending its suffering, he brought it to the Remembrance and treated its wounds. When it healed, it didn’t attack him. It followed him. Around Kor, the Beast is almost docile-still dangerous, still barely controlled, but not actively hostile.

Theories abound for this connection. Some believe Kor’s bond with the Sprawl extends to the Beast. Others think the Beast recognizes that Kor saved its life. A few suspect Kor’s mutations are advanced enough to communicate on a primal level, or that the Beast is constantly testing Kor’s strength. Whatever the reason, Kor is the only one who can calm it. Others try at their peril.

Rust Warden (Ironheart)

During Year 93, Rust Warden restrained the Beast during one of its rampages using Aether-treated chains. Both survived the encounter. The event earned mutual respect-the Beast recognizes Rust’s strength without malice, one of the only beings outside Kor it doesn’t immediately attack on sight. This strange understanding between living weapon and mechanical guardian speaks to something primal that transcends faction lines.


The Warning

The Rage Beast represents Wildborn’s greatest fear: losing yourself so completely to mutation that nothing human remains. It’s a living reminder that adaptation has limits, that some changes can’t be undone.

Young Wildborn are brought to see the Beast (from safe distance) as lesson: “This is what happens if you go too far. This is what we fight not to become.”


Notable Incidents

The Restraint (Year 93): Rust Warden restrained the Beast during rampage using Aether-treated chains. Both survived. Earned mutual respect-the Beast recognizes Rust’s strength without malice.

The Sentinel Fight (Year 96): Beast fought Steel Sentinel Mk III for twenty minutes. Neither won decisively. Both withdrew.

The Fleshbound Harvest Attempt (Year 98): Fleshbound tried to capture the Beast for experiments. It killed eighteen of them. They haven’t tried again.